Currently, CitraVR, a Nintendo 3DS emulator designed for the Quest, is undergoing testing for a new feature called “Super Immersive Mode.”
Super Immersive Mode follows on from Immersive Mode, which projects the game onto a large 180-degree screen. Super Immersive Mode lets you dive deeper into the game and even supports 6DoF, so the game responds to your spatial head movements.
Super Immersive Mode is experimental and has only been tested with a handful of games. It should work particularly well with Zelda games, especially Majora’s Mask. Other games that have been found to work well with the new mode are Super Mario 3D Land and Mario Kart 7.
I experimented with the Super Immersive mode using Ocarina of Time and Mario Kart 7, but I didn’t achieve the desired outcome immediately. If you have more time, you might be able to succeed by giving it a try. Alternatively, you can wait for the feature to be enhanced and included in an official CitraVR release.
Super Immersive Mode was created by Simon Brown aka Dr. Beef, whose team has ported shooters like Quake, Half-Life, and Doom to Meta Quest. In a Patreon post, Brown describes how Super Immersive Mode came to be.
You can access the experimental CitraVR playtest release on Github. Additional guidelines on enhancing the experience are also available there.
CitraVR is a Quest-native version of the open source Citra emulator for Windows, Linux and MacOS. CitraVR is being developed by Air Link creator Amanda Watson.
The app, which is installed on Quest devices via sideloading, lets you enjoy 3DS games with a great stereoscopic depth effect on a large, flexible virtual screen.
If you want to install CitraVR Emulator To Play Nintendo 3DS Games On Quest click here.
The emulator supports Quest 2, Quest 3 and Quest Pro and has been continuously developed and improved since its release a month ago.